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11:34:00 pm / Fri, January 25, 2008

Edward discusses the iPhone interface and “computer administrative debris.”

Tags: design, edward tufte, interface, iphone
Posted by Emily Chang in DesignTechnology | Comments | Permalink
10:57:00 pm / Fri, October 19, 2007

This list of ten features should be embraced by game designers.

Tags: design, games, principles
Posted by Emily Chang in Design | Comments | Permalink
2:46:01 am / Mon, October 15, 2007

Simulation and modeling is one of the keys to a sustainable future. Otherwise progress can only happen by trial and error, which on the architectural scale is a horribly slow process. Simulating a building’s energy use is a hard problem, requiring not only a model of the building and the materials that make it up (including insulation, windows, foundation, etc.) but also a model of the building’s location, with the path of the sun through the year and weather data that is accurate and detailed, including humidity, wind, simple daytime-nighttime temperatures, and a host of other information. And of course, the challenges are compounded when you want to make a simulation that will work in any part of the world.

Tags: architecture, green, simulation, sustainable, technology
Posted by Emily Chang in DesignGreen/SustainableTechnology | Comments | Permalink
9:48:00 pm / Fri, October 12, 2007

Designers decide and design the flow, the copy, the structure of the page, the programmers make all of it come to life by plugging it into the backend. All along both parties trade concessions on how to get the feature done as fast possible by grabbing the easiest value.

So stop thinking about designers as artists who work in a different universe of neat graphics and start thinking of them as someone who decides what goes where, which form elements to use, how to split features between screens, what words to use, and how everything fits together in a coherent experience.

Tags: applications, design, programming, web
Posted by Emily Chang in DesignGeek | Comments | Permalink
11:02:00 pm / Tue, October 09, 2007

Design guru Naoto Fukasawa’s philosophy of sleek simplicity and user-friendliness has influenced many top design firms with blue chip technology clients

“He is quite passionate about the seamless integration between industrial design and interaction design, and the idea of simplicity and magic,” says Ziba’s Middleton. “He focuses on creating objects that are in harmony with the environment around them. His overarching effect on design is really about shifting design from being object-centric to an approach of creating dialogue with object and user.”

Tags: design, minimalism, naoto fukasawa, simplicity
Posted by Emily Chang in DesignPeople | Comments | Permalink
6:21:00 pm / Fri, October 05, 2007

WebKit now supports CSS @font-face rules. With font face rules you can specify downloadable custom fonts on your Web pages or alias one font to another. 

Tags: design, fonts, osx, web
Posted by Emily Chang in Design | Comments | Permalink
3:16:00 pm / Mon, September 10, 2007

Over the past few months, there’s been a lot of discussion about the new UI changes in Leopard. These mainly revolve around the dock [1] [2] and the menu bar which has recently been improved. Surprisingly, I have yet to see anyone comment on the new folders.

Tags: apple, critique, interface, leopard, ui
Posted by Emily Chang in DesignGeek | Comments | Permalink
12:19:00 am / Tue, May 22, 2007

“When a person is in a space with a 10-foot ceiling, they will tend to think more freely, more abstractly,” said Meyers-Levy. “They might process more abstract connections between objects in a room, whereas a person in a room with an 8-foot ceiling will be more likely to focus on specifics.”

The research demonstrates that variations in ceiling height can evoke concepts that, in turn, affect how consumers process information. The authors theorized that when reasonably salient, a higher versus a lower ceiling can stimulate the concepts of freedom versus confinement, respectively. This causes people to engage in either more free-form, abstract thinking or more detail-specific thought. Thus, depending on what the task at hand requires, the consequences of the ceiling could be positive or negative.

“Depending on the activity or the desired outcome, ceiling height can make a big difference in how the consumer processes the information presented,” says Meyers-Levy.

Posted by Emily Chang in Design | Comments | Permalink
6:33:00 pm / Mon, May 14, 2007

"Our aim was to get away from the unsocial mobile phones that today’s world is being taken over by, to learn to communicate and interact with each other on a new level.”

Posted by Emily Chang in DesignTechnology | Comments | Permalink
8:04:00 pm / Tue, May 01, 2007

"On Monday, May 7, 6-8pm, DWR and the California College of the Arts team up to bring renowned lighting designers Pablo Pardo, Peter Stathis and John Randolph to the Potrero Studio. At this lighting-centric event, students from CCA will present their final projects from the lighting design class and Pardo, Stathis, and Randolph will each speak about their work and approaches to design. Join us for this opportunity to meet some of the best designers in the field, as well as catch a glimpse of the next generation.”

Posted by Emily Chang in Design | Comments | Permalink

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